

Next, Larson answered the notion of "democratizing" it. He argued that the fact that it is such an esoteric skill is an argument against it, since most players won't be able to use it, giving a huge advantage to those 'in the know'.

In regards to inaccessibility, Larson explained ", we mean that it’s an opaque technique that’s practically impossible to learn organically (and the most egregious examples require a strange keybind)." Tap strafing is supercharged by Path Finder and Octane's mobility abilities.Larson went into further detail than the original announcement, but ultimately stuck to the same three major talking points: He continued, "However, my designer brain started to churn, and the more I saw, the more I felt this mechanic seemed like forbidden fruit." I felt the dopamine rush, I thought about the outplay opportunities, and I love tuning into streams to see flashy plays." A monkey would be a better MnK player than me, but I took some time to experiment with scroll-wheel strafing in particular. "The player in me loves the idea of it for skill expression. "Tap-strafing is something I’ve thought about nearly every day since seeing it for the first time," Larson said in the introduction to his argument. Apex developers defends removal of tap strafing, calling it the forbidden fruit He also discussed the ongoing civil war between Mouse and Keyboard and Controller players in his argument and explained why he believes that Tap Strafing should be removed even if it was available on both input devices.

Notably, Aceu, Faide, Timmy, and others criticized the decision to place controller balance in priority over keeping a fun mechanic.Larson released a Twitlonger on Wednesday, in which he defended Apex Legends' decision to remove tap strafing in a lengthy 1,400-word argument that expounded upon the initial reasoning given for the removal of the tech.
#TAP STRAFE APEX LEGENDS HOW TO#
While there were some players who praised the decision or weren't sure how to feel about it, many pro players and casual players alike reacted with anger and confusion that they were removing the tech from the game. The decision to remove a staple movement ability from the game was highly controversial. Apex pros and streamers livid at removal of tap-strafing However, even with these balance challenges, this is a key tool in the toolkit of most pro Mouse and Keyboard players, so its removal is a very big deal. The movement ability is also extremely powerful when combined with Octane's speed boost, which is presumably what Respawn's third point about tap-strafing being "exasperated by other movement abilities" seems to be referring to. Presumably, this is the "inaccessibility" that the developers referred to in their reasoning for removing the movement tech from the game. It only works on Mouse and Keyboard, which means controller players are at a general movement disadvantage against a tap-strafer. While this tech is extremely useful and highly unique to Apex Legends, not to mention popular among many Apex Legends players, there is a problem. When properly executed, tap strafing can allow skilled players to accomplish otherwise impossible hairpin turns while in the air. The tech is accomplished by quickly tapping the forward button following a diagonal jump-slide, while at the same time turning your character with your mouse. Tap strafing is one of the most challenging but rewarding movement techniques available to Apex Legends players.
